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During my studies, I started doodling while in class, since then I never stopped drawing weird little creature, badass bosses or simple human beings. By learning 3D modeling, I have been able to bring my little creatures to life and incorporate them into different projects.
I’ve been inspired by different fields such as 2D and 3D animation and more recently by indie games. I have discovered a lot of artists and little indie studios through social media, that inspire me everyday in my work. I consider these people fascinating because they are free of constraints and want to innovate. I observe a lot of gameplay innovation in this fields adapted to a various range of universes. I have a particular interest in Pixel art, being able to represent a lot with a few pixels is amazing considering the current need for realism that we are facing today in video games.
I had the opportunity, during my design studies, to take the technical lead on several projects, such as Ballooning to Paris. This has allowed me to learn the basics of prototyping in order to give a better overview of my ideas and learn how to communicate with a programming team. This also gives me the wish to start experimenting with different programming tools and giving even more life to my creations. If you’re interested in learning more about theses prototypes feel free to contact me and I’ll be glad to chat about it :).